Library

Lego StoryStarter Kit- Communities

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LEGO® Education StoryStarter is the helping hand that kick-starts pupils’ creativity and boosts their reading, writing, speaking and listening skills. Pupils work together to create and build stories with LEGO bricks and figures, then use the unique StoryVisualizer Software to visualize, write and communicate their work. StoryStarter is a hands-on tool that also inspires students to collaborate while creating and communicating their stories. It is an innovative way of teaching a wide range of essential skills, including:

Lego StoryStarter Kit- Communities

Lego WeDo 2.0 Robotics Kit

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Understanding computing and programming is a valuable skill to develop at a young age. According to the National Curriculum for computing, a “high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming.

Lego WeDo 2.0 Robotics Kit

Teaching Financial Literacy Through Play

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Copies: 8

It may only be play money, but the games in this book can help students better understand how important financial literacy is in their real lives. Play-based lesson plans in the book cover topics including spending and saving, risk assessment, and return on investment using fast-paced board and card games. A larger capstone game pulls together all of the concepts in a market-driven game that places students in the role of stockholders investing in and managing train companies. Who will use financial savvy to turn the biggest profit?

Games:

Teaching Financial Literacy Through Play

Teaching Secondary Science Through Play

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Copies: 8

This book provides broad support for using games in middle and high school science classes including Earth science/living environment, biology, chemistry, and physics. The lesson plans and resources support a play-based approach to evolution, ecosystems, cellular organisms, elements and compounds, and vector motion. Though easy to learn, the included games provide detailed scientific accuracy allowing complex simulations and immersive learning experiences.

Games:

Evolution. Dominic Crapuchettes, Dmitry Knorre, Sergey Machin. North Star Games, 2014.

Teaching Secondary Science Through Play

Teaching the Underground Railroad Through Play

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Copies: 9

Slavery is a sensitive topic in American history. This book provides resources and lesson plans for a week-long unit covering slavery, the Underground Railroad, and the abolition movement built around an award-winning board game. In Freedom: The Underground Railroad, students will take on the role of abolitionists helping slaves reach freedom in Canada. Background knowledge, primary source documents, and detailed lesson plans on teaching slavery and using the game provide full support for instruction. Customized Freedom mini-game scenarios designed by Brian Mayer and Christopher Harris.

Teaching the Underground Railroad Through Play

Teaching the American Revolution Through Play

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Copies: 9

We all know the Declaration of Independence was signed in 1776, but to often we forget that the colonies were almost a year into the Revolutionary War by the time of the signing. Can you replicate historical success? Or will your colonies fall back under British rule? Building upon 1775: Rebellion, an award winning board game, this book presents a week-long unit with detailed lesson plans, primary source documents, and additional instructional resources for teaching the American Revolution through play.

Teaching the American Revolution Through Play

Stop Motion Animation Kit

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Included in this kit are:

  • 2 Vanguard Desktop Tripods
  • 2 Glide Gear Tablet Adaptors (for attaching an iPad to the Tripod
  • Increasing Student Learning Through Multimedia Projects by Michael Simkins, Karen Cole, Fern Tavalin and Barbara Means; ASCD 2002.
  • 1 iPad 2 (with camera) and with iMovie and Lego Movie Maker apps (Optional) (101807)

If the iPad is needed please contact us via email when ordering the kit.

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Stop Motion Animation Kit

Raspberry Pi Cookbook

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Copies: 1

The world of Raspberry Pi is evolving quickly, with many new interface boards and software libraries becoming available all the time. In this cookbook, prolific hacker and author Simon Monk provides more than 200 practical recipes for running this tiny low-cost computer with Linux, programming it with Python, and hooking up sensors, motors, and other hardware—including Arduino.

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Raspberry Pi Cookbook

Don't Make Me Think Revisited

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Copies: 1

Since Don't Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best-loved and most recommended books on the subject.

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Don't Make Me Think Revisited

Report of a Workshop on the Scope and Nature of Computational Thinking

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Copies: 1

This report summarizes a workshop on the nature of computational thinking held February 19-20, 2009 in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking. The workshop was structured to gather inputs and insights from computer scientists, information technologists, and disciplinary experts knowledgeable about how computational thinking might be relevant to their domains of expertise.

Report of a Workshop on the Scope and Nature of Computational Thinking

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