Math

Computer Science (X) - Math (X) - High (X)

The Math of Energy | Annual Energy Usage

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In 2011, the United States consumed roughly 288 billion gallons of oil, 24 trillion cubic feet of natural gas, 1 billion tons of coal, and 17 quadrillion BTUs of energy from sources such as nuclear power and renewable energy.  All of these data can be converted to common units using the chemical energy contained in each fuel and conversion factors.  315 million Americans consumed nearly 100 quads of energy in 2011.  The average annual per-capita energy consumption is defined as the total amount of energy consumed by a country in a given year divided by the population of that country.  Using these data, we calculate the average energy consumption for each American in 2011 and compare the result with the average energy consumption for a Chinese person in 2011.

Human Performance & Data

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Students learn how interesting statistics and data collection can be when used in real-life human performance experiments. Students will learn about univariate and multivariate data and how experiments are impacted by data gathering.

This video is available in both English and Spanish audio, along with corresponding closed captions.

The Math of Energy | Train Efficiency

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Energy efficiency and greenhouse gas emissions vary among different modes of transportation. The field of life-cycle assessment (LCA) has been formed, in part, to enable direct comparisons among transportation modes. In this video, life-cycle assessment is used to compare the energy efficiency and greenhouse gas impacts of a diesel-powered low-speed train with an electrically powered high-speed train. In order to make the comparison, there's a disscussion of different types of trains, describing life-cycle assessment methods, and explaining greenhouse gas emissions accounting. The results demonstrate the importance of considering energy and environmental impacts when choosing transportation. The calculations in this video are based off of numerical data gathered between 2009 and 2012.

Virtual Reality & Mathematics

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Students see 3D virtual reality in action using computerized visualization software to model and transform basic two-dimensional objects into 3D shapes. Using simple mathematics, students tell their peers how they have taught themselves these skills.

This video is available in both English and Spanish audio, along with corresponding closed captions.

Strange Shapes | MIT's Science Out Loud

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In school, you learn about shapes with sides and edges - but there are weird shapes out there (beyond our 3 dimensions) that defy our normal idea of geometry. QuanQuan and Jenny explain, knit, and 3D print their way through these strange shapes!

ICT Center | Fiber Optics

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Learn about the angles associated with light propagation in optical fibers from this video by the National Center for Information and Communications Technologies. Animations and diagrams illustrate the meaning of total internal reflection, acceptance angle, and numerical aperture.

ReadyFor Breakout Edu Kit

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The Breakout EDU kit includes everything you need to play over 350 games created for the classroom environment. The kit includes access to the new BreakoutEdu Platform to be used while using the kit.

Grade Level: 
Primary
Elementary
Middle
High
Professional
Content Area: 
ELA
Math
Social Studies
Science
Fine Arts
LOTE
Computer Science
Special Education
Family/Consumer Science
Business/Technology
Library
Other
Play Time: 
30 min.
ReadyFor Breakout Edu Kit

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