The Hysterical Game of Sketchy Directions! Two teams race to identify drawings done by their own team members. But the artists don’t know what they are drawing—they can only follow the instructions given by another team member.
Ball round and haired, goggle-eyed and colorful. Cute cuddly monster around the old mansion. HURRAY! Suddenly Grandma Frieda is at the door - and she is frightened! All monsters must be caught very quickly! Who manages to grab the most?
The good, honest seafarers sail from one treasure island to the next. However, Salvador Sea Devil, the black pirate stays hard on their heels trying to pillage their treasures.
Percy Pilferer is around town. The notorious pickpocket is painting the town red and has not yet been caught in the act. Bingo! He strikes again. What has he stolen this time?
Every move counts in this award-winning game as players stake their territory, square by square. The simple rules take less than a minute to learn, yet the game has the depth to challenge beginners and experts alike, perfect for the whole family.
2 de Mayo is an historical simulation of the terrible incidents that took place in Madrid on May 2, 1808. On that date, civilians in Madrid , along with a few Spanish army units, rebelled against the French occupation troops of Napoleon.
Zendo is a game of inductive logic in which the Master creates a rule and the Students attempt to discover it by building and studying arrangements of plastic pyramid-shaped pieces (known as “Icehouse pieces”). The first student to state the rule correctly wins.
Everybody's Word Game!
Roll the special dice and flip the timer. Players race to list words containing the three letters shown on the dice. Only words listed by a single player score points so players are rewarded for their speed and creative thinking!
Lets start with the zippy tour straight across Europe! Students travel by train, car, plane or boat and try to visit, as quickly as possible, four of five European capitals in order to collect postcards.
"Hurry Up!" says Herkules the ant as he urges his friends on, "the anthill has to be finished before Anthony the Anteater come by." Then he rushes to carry two twigs at a time, passing them on to the next ant.
In Hocus-Pocus town, the world's best witches are competing to prepare a magic soup. Although each of them insists that they will help each other.... sometimes they are telling tales. These lies may sometimes cause the wrong mushroom to land in the cauldron.
Wits & Wagers Family features 300 kid friendly questions while simplifying the game play of extremely popular Wits & Wagers. Now the laughter and learning of the original game can be enjoyed by all ages. Introduces Meeples to the party game genre!