STEAM Kit

Math (X) - STEAM Kit (X)

littleBits Challenge Kits

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littleBits is an award-winning modular electronics platform that has put the power of electronics in the hands of everyone. Just snap them together—no soldering, programming, or wiring needed.

Please ensure that all components are included when returning kit.

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littleBits Challenge Kits

Lego WeDo 2.0 Robotics Kit

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Understanding computing and programming is a valuable skill to develop at a young age. According to the National Curriculum for computing, a “high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming.

Lego WeDo 2.0 Robotics Kit

Lego Mindstorms EV3 Kit

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LEGO MINDSTORMS Education EV3 enables students to build, program and test their solutions based on LEGO building bricks and real-life robotics technology. Through hands-on learning, LEGO MINDSTORMS Education EV3 will enable your students to: understand forces and motion; graph and interpret rotation sensor data; develop robots capable of complex thinking using logical structures and sensor feedback; understand that complex systems are created from subsystems; and design, build and program a fully-functioning robotic system.

Primo Cubetto Playset

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Cubetto is the friendly wooden robot that will teach your child the basics of computer programming through adventure and hands-on play. Montessori-approved, LOGO Turtle inspired.

Primo Cubetto Adventure Pack

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Four additional coding adventures with Cubetto through deserts, oceans, cities and space!
Inside the box:
4x World Map, 4x Story Book

Code & Go Robot Mouse

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Build your maze, and then use the coding cards to create a step-by-step path for Colby, the Programmable Robot Mouse. Program the sequence of steps, and then watch Colby race to find the cheese! This deluxe set includes 30 double-sided coding cards, 10 double-sided activity cards, cheese wedge, and Activity Guide to provide the perfect hands-on introduction to coding concepts. Create your path with 16 maze grids to create a 20" x 20" maze board, 22 maze walls, and 3 tunnels for endless possibilities.

Sphero SPRK+ Power Pack

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The SPRK+ Power Pack™ lets you charge, store, and carry SPRK+ robots by the dozen. Built with an integrated cooling system, your robots can charge safely all from one place. Included with the Power Pack are 12 shiny new SPRK+ robots, Turbo Covers, maze tape, and protractors, so the activities can get started anytime, anywhere.
What's In the Box:
Power Pack Charging Case with 7.5 foot power adapter cable
12x Sphero SPRK+
12x Inductive charging base with USB charging cables
12x Clear Turbo covers
12x Maze tape, 360 degree protractors

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Makey Takey: Place Value

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This kit is designed for use in a center with a 1st grade class to address the NY Common Core Math standard 1.NBT.2: Understand that the two digits of a two-digit number represent amounts of tens and ones. During this lesson, students will determine which pressure switch activates each place value and put them in the correct order. Students will be given a two- or three-digit number (by the teacher), and students will activate the correct pressure switches to arrive at the correct number in the pre-created Scratch program.

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Makey Takey: Shape Identification

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This kit is designed for use as a center activity with a Pre-K or Kindergarten class. This was designed to address the NY Common Core Math standards PK.G: Identify and describe shapes (squares, circles, triangles, rectangles), and K.G: Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres). The accompanying lesson plan can be found later in the record.

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Makey Takey: Data Analysis

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This kit is designed for whole group instruction with Kindergarten through 2nd grade classes. Students will measure the speed of two different vehicles as they travel down a track. Students will then compare and synthesize the results.

The lesson was written to address the Next Gen. Science standard K-2-ETS1-3: Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs. The accompanying lesson plan can be found later in this catalog record.

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