Social Studies

Social Studies (X) - Health/Phys. Ed. (X) - Technology (X) - Economics (X)

Cyber-bullying

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Cyber-bullying is where one or more children targets another through technology such as the Internet, cell phones, or other devices to threaten, harass, or embarrass another child. Cyber-bullying goes beyond just bullying, because it can follow you home (e.g., through text or e-mail messages, blogs, social networking web site, etc.). You can stop cyber-bullying by not responding to any of it, saving the evidence, and reporting it.

Do You Choose To Have Your Privacy Invaded By Using Tech? | PBS Idea Channel

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The recent Heartbleed bug was, for many, just another reminder that our information will never be secure on the internet. We feel vulnerable and hopeless in the face of a long string of privacy concerns, and many argue that this is an inevitable result of technology. But since our culture has wholly jumped on the digital bandwagon, do we as individuals truly choose to sacrifice our privacy? Or maybe the better question is, how much do we even choose to use technology? 

Will Minecraft and Makerbot Usher in the Post-Scarcity Economy? | PBS Idea Channel

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From the Jetsons to Cory Doctorow, science fiction writers of all stripes have imagined a world where any object could be instantly created. Modern economics on the other hand, is built on the principle of competition for scarce resources. And while it may not seem like a video game and printer could alter this economic reality, we beg to differ. Minecraft's creative mode is the perfect vehicle for understanding a Post-Scarcity world: a place where resources are permanently available and constantly regenerated. It shows that with unlimited resources, people end up creating amazing digital structures! Of course, a world of infinitely available resources seems pretty fantastical until you consider the Makerbot and the future of 3D printing. The Makerbot is an at home device that allow you to print real, three dimensional objects, meaning a Minecraftian future where you can print anything you want at anytime might not be that far away. Watch the episode, and tell us what you think!

What do MP3s and Magic Spells Have in Common? | PBS Idea Channel

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The MP3 seems to be everyone's favorite musical file format. But, there's something you might not know about the Mp3 - it has a lot in common with the magic spell! Both spells and music were born from a freely available folk culture but are now sold as commercial goods. There are thousands of artists and witches trying to figure out how to make a living in an age where their products can be infinitely copied. And with commercialization, the morality and legality of sharing these once open cultural products has become quite complicated. How should we, as responsible consumers, handle this new digital age? 

Be Kind Online

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How do we act when we are on the Internet? Here are some good manners for when we are on the Internet. Use good words, not rude or bad words. Be patient with others. Sometimes others are beginners and are just learning how to use the Internet.

What Is Personal Information?

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Personal information identifies who we are, where we live, and how family, friends and others can find us to talk to us or come over and visit us. Personal information can help us communicate with others, but we have to be careful with that information when on the computer.

Generation Like: You Are What You "Like"

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Learn about the evolution of digital media from an industry that sought out teens to one in which teens seek out content to “like” in this video from FRONTLINE: Generation Like. As school-aged children spend more time in digital spaces, companies are able to use information that they gather from their activities. This is different from how it once was. In 2001, corporations chased kids down and tried to sell cool teen culture back to them. Today, teens tell the world what they think is cool using the social currency of their generation: likes, follows, friends, and retweets. When kids like something online, it becomes part of the identity that they broadcast to the world. This resource is part of the FRONTLINE Collection.

Generation Like: Promoting Movies

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Discover how marketing firms of movies like The Hunger Games: Catching Fire inspire social media users to promote products for them in this video from FRONTLINE: Generation Like. When promotion agency TVGla markets a movie, it employs social media to help build trust with consumers. In this way, TVGla gets kids to work for free, promoting films to their friends and followers. While marketing used to be a one-way conversation from the marketer to the consumer, today, the consumer does as much as the marketer to broadcast the message. This resource is part of the FRONTLINE Collection.