The Breakout EDU kit includes everything you need to play over 350 games created for the classroom environment. The kit includes access to the new BreakoutEdu Platform to be used while using the kit.
The young dragon Julius and his friends find a mysterious book in the castle library. It tells them about the strange Doodle Monsters… What might these monsters look like? The children draw them, imitating the monsters on the cards, and they can also use their own creativity.
An educational matching game that helps promote visual and tactile shape recognition. Different options to play and levels of difficulty mean that Tastaro accelerates the learning curve in a fun way
Can you stack twelve blocks before the Stack Smasher gets to the tower and topples it? In Stack Up!, players take turns spinning a color and stacking a block. Spin a challenge, and you'll add a tricky task like stacking with one eye closed or while singing "Happy Birthday".
This is a game packed full with ideas and suggestions, stories, riddles, and poems all about the pieces included. It is a fun way to aid development of language skills, imagination, concentration, and reactions. For 1-6 players and a reader.
Delicious jelly and chocolate cake -- players blow a ball to reach these treats. Get the ball in the right hole and win a cream meringue. A game training the motor skills of lips and mouth thus enhancing language development.
The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.
Roll For It! is a casual, family-friendly dice and card game. Each player starts the game with six dice of a single color, and three target cards are laid face-up on the table.
Spot it! is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it!
Dwarves want gold. You know that, I know that, everyone knows that. But since their legs are short, walking from location to location to collect gold takes a long time – which is why they don't walk on their own, but instead use a giant for transportation.
Gold fever at the Orinoco river! Deep in the heart of the jungle explorers have discovered the ruins of an ancient culture on the shores of this mysterious river.
Paul Penguin, the most daredevil climber in the Arctic Ocean, has climbed up an iceberg and wants to prove his capacity to resist any iceberg hustling. In Iceberg Hustle, the players have to help him! First an iceberg is made out of several layers of ice floes.
Time and time again precious paintings keep disappearing in the art museum. And each time a mysterious envelope with a picture riddle is left behind. Fortunately the Sherlock Kids are there to put a stop to the bold thief's game.
In Fire Dragon Valley, it's bubbling dangerously underground. After a thousand years, the mighty volcano Rubino is once again on the brink of an eruption! The dragon riders can hardly wait, as according to an old legend, precious dragon rubies will burst out of the Rubino.