ReadyFor Game Resources

ReadyFor Breakout Edu Kit
Players: 1-99 | Time: 30 min. | Grades: Primary, Elementary, Middle, High, Professional

The Breakout EDU kit includes everything you need to play over 350 games created for the classroom environment. The kit includes access to the new BreakoutEdu Platform to be used while using the kit.

Learn more about the kit here: https://www.breakoutedu.com/welcome/

Each kits include the following items...

1 Large Breakout EDU Kit
1 Hasp
1 Alphabet Multilock
1 Directional Multilock
1 three-digit lock
1 four-digit lock
1 key lock...

The Extraordinaires Design Studio
Players: 1-10 | Time: 20 min. | Grades: Elementary, Middle, High

The Extraordinaires Design Studio is the creative thinking game for problem solvers ages 8 to 108. If you've ever wondered what it's like to invent a music player for a robot, a remote control for a pirate, or cooking utensil for a vampire teen, this is definitely the game for you. Each set includes dozens of design challenges.

Step 1: Set up a design job: Choose an Extraordinaire to design for and choose an object to design for them
Step 2: Research & Design: Look at the back of your Extraordinaire's card for insight into...

Micro Robots
Players: 2-10 | Time: 20 min. | Grades: Middle, High

Micro Robots, a simultaneous play game inspired by Alex Randolph's classic Ricochet Robots, challenges players to quickly determine how a robot can move from one spot on the grid to another.

To set up, choose to use the black or copper side of the four game boards, then arrange them in a 2x2 square. Each game board shows nine dice, and once arranged the completed grid shows 36 dice, with the dice being numbered 1-6 and showing six colors, with each combination of number and color appearing exactly once. Roll the color die and number...

History of the World
Players: 3-6 | Time: 120 min. | Grades: Middle, High

Take a ride through humankind's history with History of the World, a game of conquest and cunning for three to six players. Expand your empire as you command mighty empires at the height of their power from the dawn of civilization to the twentieth century. Each game offers an epic experience as great minds work toward technological advances, ambitious leaders inspire their citizens, and unpredictable calamities occur while empires rise and fall.

CO2
Players: 2-5 | Time: 90 min. | Grades: High

In the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean, sustainable energy are called in to propose projects that will provide the required...

Color Code
Players: 1-2 | Time: 10 min. | Grades: Primary

SmartGames Color Code is a unique game where players layer see-through tiles to create different multi-colored shapes shown in the included challenge booklet. With simple challenges for beginners to complex puzzles that will test experienced graphic designers, Color Code is a fun way to develop logical thinking and pattern recognition skills.

Turing Tumble
Players: 1-1 | Time: 20 min. | Grades: Elementary, Middle, High

Turing Tumble is a revolutionary new game where players (ages 8 to adult) build mechanical computers powered by marbles to solve logic puzzles. It’s fun, addicting, and while you’re at it, you discover how computers work.

Liberty or Death: The American Insurrection
Players: 1-4 | Time: 180 min. | Grades: High

In Liberty or Death, one to four players take the roles of one or more Factions in North America: the British attempt to sup- press a distant insurrection throughout a massive region and across the sea; the Patriots try to incite rebellion through the population while fighting the British on their own terms; their Indian rivals cooperate with the British to limit the Patriots’ growth in and beyond the Colonies; and the French strive to confound the British in North America. By issuing Commands and utilizing a Faction’s Special Activities...

Churchill
Players: 3-3 | Time: 180 min. | Grades: High

The players in the game take on the roles of Churchill, Roosevelt, or Stalin as they maneuver against each over the course of 10 Conferences that determine who will lead the Allied forces, where those forces will be deployed, and how the Axis will be defeated. The player whose forces collectively have greater control over the surrendered Axis powers will win the peace and the game.

Churchill is NOT a wargame, but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943...

A Distant Plain
Players: 4-4 | Time: 180 min. | Grades: High

A Distant Plain is a 1- to 4-player board game depicting insurgent and counterinsurgent (COIN) conflict in modern Afghanistan. Each player takes the role of a Faction seeking to guide Afghan affairs: the international Coalition, the Afghan Government, the Islamist Taliban, or narco-trafficking Warlords. Using military, political, and economic actions and exploiting various events, players build and maneuver forces to influence or control the population, extract resources, or otherwise achieve their Faction’s aims. A deck of cards regulates...

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