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Code Master Players: 1-1 | Time: 10 min. | Grades: Elementary, Middle, High The Ultimate Coding Adventure! In Code Master, your Avatar will travel to an exotic world in search of power Crystals. For all 60 levels, you'll have to use programming logic to help your Avatar collect the Crystals and land at the Portal. Think carefully, in each level, only one specific sequence of actions will lead to success. |
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Parsely Games Pack Players: 2-99 | Time: 20 min. | Grades: Middle, High Parsely games are inspired by Ye Olde Text Parsers from days of yore, but substituting a live human for the computer parser. Parsely games are small, portable and fun for (almost) all occasions. This kit includes: |
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Evolution Players: 2-6 | Time: 60 min. | Grades: Middle, High In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure. Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players... |
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Prime Climb Players: 2-4 | Time: 45 min. | Grades: Elementary, Middle Prime Climb is a new board game that uses arithmetic to open a beautiful world of possibility. Players race to be the first to get to the center of the board while avoiding getting knocked back to the start by other players. Highlighting the power of the prime numbers, Prime Climb is mathematical, deep, creative, and fun. Each player controls two pawns that start at the 0 circle. Players take turns rolling two 10-sided dice and applying the values to their two pawns using any of the four basic arithmetic operations: addition,... |
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Robot Turtles Players: 2-5 | Time: 15 min. | Grades: Primary, Elementary Robot Turtles is a board game for kids ages 3-8. Kids won't know it, but while they're playing, they're learning the fundamentals of programming. Every player ("Turtle Master") takes a turtle and a matching deck of cards. Stack the cards face up on the table in piles, then build a maze for each player out of walls and a jewel. The youngest turtle master goes first, placing his first card down, then moving (or having his parent move) the turtle accordingly. As players progress, they build their program on the table; if they make a... |
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Mystery Garden Players: 2-6 | Time: 20 min. | Grades: Primary, Elementary One player takes a card on which a picture is displayed which is also on the game board. The next player may ask one question which can only be answered with yes or no. In clockwise order the next player may ask a question and so on... |
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Acquire Players: 3-6 | Time: 90 min. | Grades: Middle, High This Sid Sackson classic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The... |
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Black Friday Players: 2-5 | Time: 60 min. | Grades: High When you invest in the stock exchange, you want to buy low and sell high! But it does not always go that way, so sometimes you will need subsidies from the government to keep investing. To keep the stocks you have acquired on the rise, you must convince other players they have value so they will buy those stocks and keep your profits soaring. |
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Bolide Players: 2-8 | Time: 90 min. | Grades: High Take total control of your car by the innovative move game rule! Work out the best routes along the track and push you car at the speed you want, racing opponents and making breathtaking overtakings or extreme brakings! |
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Chicago Express Players: 2-6 | Time: 60 min. | Grades: Middle, High America's industrial boom would have been unthinkable without the railroads. It was only possible to open up this huge country by transporting the necessary materials over long distances. The industrial development of North America is therefore synonymous with the expansion of the railroad networks of individual companies, many of which were founded at the time with the help of investors who put up the necessary capital. The players try to make as much profit as possible at the end of the 19th century in America by buying shares in thriving... |